The Arbitrator has a balanced slot layout of mid slots and low slots and can be fitted in a variety of ways. In a fleet situation, weapon disruptors should be applied to enemy damage-dealing ships which are not the primary target (as that will, with luck, be dying shortly anyway). Missile disruptors are ineffective against turret and drone damage.īoth types of weapon disruption are subject to stacking penalties. Disrupting precision will make it difficult for a missile ship to hit small targets such as frigates. You can load scripts into them, giving them twice the effectiveness against either range or precision while losing the other effect entirely. Missile disruptors make enemy missile launchers less effective by cutting missile range and precision. Tracking disruptors are ineffective against missile and drone damage. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one. Tracking disruptors cut the enemy's optimal range and fall off by the same percent. In the longer term, Tech 2 drones further improve the Arbitrator's power. In particular, drone support skills boost the ship's DPS potential, and pilots planning to fit energy neutralizers or nosferatus will also want to prioritize capacitor support skills. ![]() General support skills and fitting skills help. The Arbitrator is slightly more SP-intensive than some other Tech 1 cruisers, as it really deserves Drones level V to take advantage of its ample drone bay. The Arbitrator can field a full flight of medium drones for reasonable DPS or a flight of light drones as a serious threat to small targets, and it can have several flights in reserve to cover other damage types and to replace losses. ![]() Moreover, while the Arbitrator cannot deal the full DPS of a dedicated damage-dealing cruiser, it has significant flexibility thanks to its very large drone bay, the largest drone bay of any Tech 1 cruiser (though the Vexor has more drone bandwidth). However, one or two bonused weapon disruptors can still remove a ship's ability to apply its damage. Although the selectable damage of drones gives it some greater PvE flexibility than the Omen and Maller, the Arbitrator is not typically used for PvE combat.Īs weapon disruption is ineffective against drones or other EWAR ships, doesn't affect logistics ships, and works only on either turrets or missiles depending on the module used, it lacks some of the power of ECM and sensor dampening. ![]() As it also has a bonus to drone damage and durability, the Arbitrator can contribute some DPS to a PvP group, or even function on its own as an unusual solo PvP ship. The Arbitrator (or "Arby") is the Tech 1 Amarr electronic warfare cruiser, with a bonus to weapon disruption.
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